示例#1
0
 protected virtual void SetupTile(PlacedWorldTileTypeSO _placedWorldTileTypeSO, Vector2Int origin, PlacedObjectTypeSO.Dir dir)
 {
     this.placedWorldTileTypeSO = _placedWorldTileTypeSO;
     this.origin = origin;
     this.dir    = dir;
 }
示例#2
0
        public static PlacedObject_WorldTile Create(Transform _worldTileParent, List <TileAspect> _startingAspects, Vector3 worldPosition, Vector2Int origin, PlacedWorldTileTypeSO.Dir dir, PlacedWorldTileTypeSO _placedWorldTileTypeSO)
        {
            Transform placedObjectTransform = Instantiate(_placedWorldTileTypeSO.prefab, worldPosition, Quaternion.Euler(0, _placedWorldTileTypeSO.GetRotationAngle(dir), 0), _worldTileParent);

            PlacedObject_WorldTile placedObject = placedObjectTransform.GetComponent <PlacedObject_WorldTile>();

            placedObject.SetupTile(_placedWorldTileTypeSO, origin, dir);
            placedObject.SetTileAspects(_startingAspects);

            return(placedObject);
        }