/// <summary>
 /// 英雄阵型状态进入准备整队状态
 /// </summary>
 public void HeroPathLineUpReady()
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathLineUpReady();
 }
 /// <summary>
 /// 改变阵型
 /// </summary>
 /// <param name="type">阵型类型</param>
 public void HeroPathSetFormation()
 {
     HeroPathtContrler.GetInstantiate().SetFormation();
 }
 /// <summary>
 /// 英雄阵型退出瞬间移动
 /// </summary>
 public void HeroPathMomentMoveExit()
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathMomentMoveExit();
 }
 /// <summary>
 /// 英雄阵型战斗进入状态结束
 /// </summary>
 public void HeroPathFightEnterEnd()
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathFightEnterEnd();
 }
 /// <summary>
 /// 英雄阵型进入正常移动
 /// </summary>
 public void HeroPathNormalMove()
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathNormalMove();
 }
 /// <summary>
 /// 英雄阵型进入瞬间移动
 /// </summary>
 public void HeroPathMomentMoveEnter(int i)
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathMomentMoveEnter(i);
 }
 /// <summary>
 /// 初始化阵型速度
 /// </summary>
 public void HeroPathInitSpeed()
 {
     HeroPathtContrler.GetInstantiate().HeroPathInitSpeed();
 }
 /// <summary>
 /// 英雄阵型进入待机
 /// </summary>
 public void HeroPathIdle()
 {
     HeroPathtContrler.GetInstantiate().SetHeroPathIdle();
 }
 /// <summary>
 /// 改变英雄阵型移动速度
 /// </summary>
 /// <param name="speed">速度值</param>
 public void HeroPathSetSpeed(float speed)
 {
     HeroPathtContrler.GetInstantiate().SetFormationSpeed(speed);
 }
示例#10
0
 /// <summary>
 /// 英雄阵型关
 /// </summary>
 public void HeroPathPause()
 {
     HeroPathtContrler.GetInstantiate().HeroPathPause();
 }
示例#11
0
 //############################################英雄阵型调用接口############################################
 /// <summary>
 /// 获取英雄路径信息
 /// </summary>
 /// <returns></returns>
 public HeroPathDataObj GetHeroPathData()
 {
     return(HeroPathtContrler.GetInstantiate().GetHeroPathData());
 }
示例#12
0
 /// <summary>
 /// 获取整队摄像机
 /// </summary>
 /// <returns></returns>
 public GameObject GetLineUpFollowCam()
 {
     return(HeroPathtContrler.GetInstantiate().GetLineUpFollowCam());
 }
示例#13
0
 /// <summary>
 /// 获取默认视角战斗摄像机
 /// </summary>
 /// <returns></returns>
 public GameObject GetFightDefaultCam()
 {
     return(HeroPathtContrler.GetInstantiate().GetFightDefaultCam());
 }