/// <summary> /// 英雄阵型状态进入准备整队状态 /// </summary> public void HeroPathLineUpReady() { HeroPathtContrler.GetInstantiate().SetHeroPathLineUpReady(); }
/// <summary> /// 改变阵型 /// </summary> /// <param name="type">阵型类型</param> public void HeroPathSetFormation() { HeroPathtContrler.GetInstantiate().SetFormation(); }
/// <summary> /// 英雄阵型退出瞬间移动 /// </summary> public void HeroPathMomentMoveExit() { HeroPathtContrler.GetInstantiate().SetHeroPathMomentMoveExit(); }
/// <summary> /// 英雄阵型战斗进入状态结束 /// </summary> public void HeroPathFightEnterEnd() { HeroPathtContrler.GetInstantiate().SetHeroPathFightEnterEnd(); }
/// <summary> /// 英雄阵型进入正常移动 /// </summary> public void HeroPathNormalMove() { HeroPathtContrler.GetInstantiate().SetHeroPathNormalMove(); }
/// <summary> /// 英雄阵型进入瞬间移动 /// </summary> public void HeroPathMomentMoveEnter(int i) { HeroPathtContrler.GetInstantiate().SetHeroPathMomentMoveEnter(i); }
/// <summary> /// 初始化阵型速度 /// </summary> public void HeroPathInitSpeed() { HeroPathtContrler.GetInstantiate().HeroPathInitSpeed(); }
/// <summary> /// 英雄阵型进入待机 /// </summary> public void HeroPathIdle() { HeroPathtContrler.GetInstantiate().SetHeroPathIdle(); }
/// <summary> /// 改变英雄阵型移动速度 /// </summary> /// <param name="speed">速度值</param> public void HeroPathSetSpeed(float speed) { HeroPathtContrler.GetInstantiate().SetFormationSpeed(speed); }
/// <summary> /// 英雄阵型关 /// </summary> public void HeroPathPause() { HeroPathtContrler.GetInstantiate().HeroPathPause(); }
//############################################英雄阵型调用接口############################################ /// <summary> /// 获取英雄路径信息 /// </summary> /// <returns></returns> public HeroPathDataObj GetHeroPathData() { return(HeroPathtContrler.GetInstantiate().GetHeroPathData()); }
/// <summary> /// 获取整队摄像机 /// </summary> /// <returns></returns> public GameObject GetLineUpFollowCam() { return(HeroPathtContrler.GetInstantiate().GetLineUpFollowCam()); }
/// <summary> /// 获取默认视角战斗摄像机 /// </summary> /// <returns></returns> public GameObject GetFightDefaultCam() { return(HeroPathtContrler.GetInstantiate().GetFightDefaultCam()); }