private static void sendRadarData(Packet p, RadarEmitter b) { try { } catch (Exception e) { IO.log("Threw exception while dispatching radar packet: " + e.ToString()); } }
private static void handleRadarPacket(Packet p, IMyEntity entity) { try { RadarEmitter logic = entity.GameLogic.GetAs <RadarEmitter>(); if (logic != null) { } else { IO.log("Radar logic did not exist on client to process sync packet!"); } } catch (Exception e) { IO.log("Threw exception while handling radar packet: " + e.ToString()); } }