private static void sendRadarData(Packet p, RadarEmitter b)
 {
     try {
     }
     catch (Exception e) {
         IO.log("Threw exception while dispatching radar packet: " + e.ToString());
     }
 }
 private static void handleRadarPacket(Packet p, IMyEntity entity)
 {
     try {
         RadarEmitter logic = entity.GameLogic.GetAs <RadarEmitter>();
         if (logic != null)
         {
         }
         else
         {
             IO.log("Radar logic did not exist on client to process sync packet!");
         }
     }
     catch (Exception e) {
         IO.log("Threw exception while handling radar packet: " + e.ToString());
     }
 }