// public void setLevelData(LevelStruct level) { _levelId = level.id; GameObject levelChunk = _assetFactory.createVoxelChunkClone(); levelChunk.transform.parent = _trfmPlaceholder; levelChunk.transform.localScale = new Vector3(Globals.LEVEL_WIDTH, Globals.LEVEL_HEIGHT, Globals.LEVEL_DEPTH); levelChunk.transform.localPosition = new Vector3(Globals.LEVEL_WIDTH / 2, Globals.LEVEL_HEIGHT / 2, Globals.LEVEL_DEPTH / 2); _chunkBounds = levelChunk.GetComponent <BoxCollider>().bounds; Debug.Log("bounds for level id " + _levelId + ": " + _chunkBounds); int i; Transform txt; TextMesh textMesh; for (i = 1; i <= 6; ++i) { txt = levelChunk.transform.Find("txt" + i.ToString()); if (txt != null) { textMesh = txt.GetComponent <TextMesh> (); if (textMesh != null) { textMesh.text = "Level id: " + _levelId.ToString() + "\n" + "'" + level.name + "'"; } } } }
public void init(string json) { _numLevels = 0; if (LevelEditor.Instance.levelListJson == null) { return; } JSONNode data = JSON.Parse(json); //LevelEditor.Instance.levelListJson.text); if (data == null || data ["levels"] == null) { return; } JSONArray levels = (JSONArray)data ["levels"]; _numLevels = levels.Count; _levelByIndex = new LevelStruct[_numLevels]; int i; for (i = 0; i < _numLevels; ++i) { JSONNode level = levels [i]; LevelStruct ls = new LevelStruct(int.Parse(level["id"]), level["name"], level["filename"], int.Parse(level["x"]), int.Parse(level["y"]), int.Parse(level["z"])); _levelByIndex [i] = ls; saveLevelInfo(ls); MainMenu.Instance.addLevelToMenu(level ["filename"]); } }
// public Dictionary <int, LevelChunk> createLevelChunks() { Dictionary <int, LevelChunk> chunks = new Dictionary <int, LevelChunk> (); int i; for (i = 0; i < _numLevels; ++i) { LevelStruct level = _levelByIndex [i]; GameObject gameObject = AssetFactory.Instance.createVoxelsLevelContainer(); gameObject.name = "LevelChunk_" + level.id.ToString(); Vector3 chunkPos = new Vector3(level.x * Globals.LEVEL_WIDTH, -level.y * Globals.LEVEL_HEIGHT, level.z * Globals.LEVEL_DEPTH); gameObject.transform.position = chunkPos; LevelChunk chunk = gameObject.AddComponent <LevelChunk> (); chunk.init(chunkPos); chunk.setLevelData(level); chunks.Add(level.id, chunk); } return(chunks); }
// public void loadLevelByIndex(int index) { if (index < 0 || index >= _levelByIndex.Length) { AppController.Instance.showPopup(PopupMode.Notification, "Error", Globals.errorLevelFileInvalidIndex); } LevelStruct ls = _levelByIndex [index]; /*if (ls.jsonData == null || ls.jsonData == "") { * TextAsset levelAsset = Resources.Load<TextAsset>("Data/Levels/"+ls.filename); * if (levelAsset != null) { * string json = levelAsset.text; * ls.jsonData = json; * _levelByIndex [index] = ls; * } * }*/ if (ls.jsonData == null || ls.jsonData == "") { AppController.Instance.showPopup(PopupMode.Notification, "Error", Globals.warningInvalidFileFormat.Replace("%1", ls.filename)); } else { LevelData.Instance.loadLevelFromJson(ls.jsonData); } }
private void saveLevelInfo(LevelStruct ls) { /*if (ls.id != -1) { * if (!_levelMapById.ContainsKey (ls.id)) { * _levelMapById.Add (ls.id, ls); * } * } * * if (!_levelMapByPos.ContainsKey (ls.x)) { * _levelMapByPos.Add(ls.x, new Dictionary<int, Dictionary<int, LevelStruct>> ()); * } * * if (!_levelMapByPos[ls.x].ContainsKey (ls.y)) { * _levelMapByPos[ls.x].Add(ls.y, new Dictionary<int, LevelStruct> ()); * } * * if (!_levelMapByPos[ls.x][ls.y].ContainsKey (ls.z)) { * _levelMapByPos[ls.x][ls.y].Add(ls.z, ls); * }*/ }
// public void setLevelJson(int id, string json) { int i; for (i = 0; i < _numLevels; ++i) { if (_levelByIndex [i].id == id) { LevelStruct level = _levelByIndex [i]; level.jsonData = json; _levelByIndex [i] = level; break; } } /*if (_levelMapById.ContainsKey (id)) { * LevelStruct level = _levelMapById [id]; * level.jsonData = json; * _levelMapById [id] = level; * }*/ }