// public void changeShaders(string shaderName = Globals.defaultShaderName) { // reset current shaders setShaders(Globals.defaultShaderName); _aGoShaderChanged.Clear(); // set new shaders _aGoShaderChanged = _levelEditor.getOverlappingObjects(_trfmAimTool.position, _rendererAimTool.bounds.extents); setShaders(shaderName); }