//
        void Update()
        {
            time      = Time.realtimeSinceStartup;
            timeDelta = Time.deltaTime;

            if (_appState == AppState.Splash)
            {
                //
            }
            else if (_appState == AppState.Play)
            {
                _levelEditor.customPlayUpdateCheckControls(time, timeDelta);
            }
            else if (_appState != AppState.Null)
            {
                _levelEditor.customUpdateCheckControls(time, timeDelta);
            }
        }