// void Update() { time = Time.realtimeSinceStartup; timeDelta = Time.deltaTime; if (_appState == AppState.Splash) { // } else if (_appState == AppState.Play) { _levelEditor.customPlayUpdateCheckControls(time, timeDelta); } else if (_appState != AppState.Null) { _levelEditor.customUpdateCheckControls(time, timeDelta); } }