public static Offset <BlendShape> CreateBlendShape(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), VectorOffset framesOffset = default(VectorOffset)) { builder.StartObject(2); BlendShape.AddFrames(builder, framesOffset); BlendShape.AddName(builder, nameOffset); return(BlendShape.EndBlendShape(builder)); }
public static BlendShape GetRootAsBlendShape(ByteBuffer _bb, BlendShape obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public BlendShape GetBlendShapes(BlendShape obj, int j) { int o = __offset(32); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }