public void AddHeal(NPC n) { int tempMode = 0; switch (n.GetAffiliation()) { case NPC.AffliationTypes.blue: tempMode = 1; break; case NPC.AffliationTypes.green: tempMode = 2; break; case NPC.AffliationTypes.yellow: tempMode = 3; break; } AddParticle("Effects/particle_heal", managers.GetRandom().Next(5), tempMode, n.GetOriginPosition(), PathHelper.Direction((float)(managers.GetRandom().NextDouble() * MathHelper.TwoPi)) * 50, 2, 0.03f, 1, 0); managers.GetAudioManager().Play(AudioManager.HEAL_SOUND, AudioManager.RandomVolume(managers), AudioManager.RandomPitch(managers), 0, false); }
protected override void Shoot(ManagerHelper mH) { mH.GetNPCManager().Add(new Bomber(BomberOrigin(mH), affiliation, target, mH)); calledIn = 0; mH.GetAudioManager().Play(AudioManager.STATIC, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
protected override bool ProjectileCheck(ManagerHelper mH) { if (health <= 0) { return(true); } else { foreach (Projectile p in mH.GetProjectileManager().GetProjectiles()) { if (p.GetDrawTime() > 0 && p.GetAffiliation() != affiliation && CollisionHelper.IntersectPixelsSimple(this, p) != new Vector2(-1)) { lastDamagerDirection = PathHelper.DirectionVector(GetOriginPosition(), p.GetOriginPosition()); counter = 0; float test = p.GetRotation() + MathHelper.Pi; if (test > MathHelper.TwoPi) { test -= MathHelper.TwoPi; } if (MathHelper.Distance(test, rotation) > (MathHelper.Pi * 5 / 6)) { ChangeHealth(-1 * p.GetDamage(), p.GetCreator()); mH.GetParticleManager().AddBlood(this); if (health <= 0) { return(true); } } else { Vector2 knockback = new Vector2((float)(p.velocity.X * .05), (float)(p.velocity.Y * .05)); accelerations.Add(knockback); mH.GetAudioManager().Play(AudioManager.JUGGERNAUT_RICOHET, (float).05, 0, 0, false); } p.SetDrawTime(0); } else { counter += mH.GetGameTime().ElapsedGameTime.TotalSeconds; } if (counter > 2) { counter = 0; lastDamagerDirection = Vector2.Zero; } } } return(false); }
public void Set(Vector2 p, float r, NPC.AffliationTypes aT, ManagerHelper mH) { affiliation = aT; rotation = r; position = p; lifeTimer = 2; mH.GetAudioManager().Play(AudioManager.SPARK, (float)mH.GetRandom().NextDouble() / 4 + 0.5f, AudioManager.RandomPitch(mH), 0, false); }
protected override void Shoot(ManagerHelper mH) { Vector2 tempPos = PathHelper.Direction(rotation + MathHelper.PiOver2) * new Vector2(10); mH.GetProjectileManager() .AddProjectile(ProjectileManager.ROCKET, GetOriginPosition() + tempPos, this, PathHelper.Direction(rotation) * 300, 100, true, true, 5); mH.GetAudioManager().Play(AudioManager.SPECIALIST_SHOOT, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
protected virtual void Shoot(ManagerHelper mH) { Vector2 tempPos = PathHelper.Direction(rotation + MathHelper.PiOver2) * new Vector2(10); mH.GetProjectileManager() .AddProjectile(ProjectileManager.STANDARD, GetOriginPosition() + tempPos, this, PathHelper.Direction(rotation + (float)mH.GetRandom().NextDouble() / 8 - 0.0625f) * 400, 25, false, true, 5); mH.GetAudioManager().Play(AudioManager.STANDARD_SHOOT, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
public Bomber(Vector2 p, AffliationTypes a, NPC t, ManagerHelper mH) : base("", p) { hasBombed = false; drawTarget = true; targetPosition = t.GetOriginPosition(); health = 100; movementSpeed = 1000; affiliation = a; //Set up rotation rotation = PathHelper.Direction(GetOriginPosition(), targetPosition); //Set up direction float dir = PathHelper.Direction(GetOriginPosition(), t.GetOriginPosition()); velocity = new Vector2(DWMath.Cos(dir), DWMath.Sin(dir)) * movementSpeed; //Set up path path = new Path(); path.Add(targetPosition, mH); string targeAsset = ""; //Set up affiliation switch (a) { case AffliationTypes.red: targeAsset = "Dots/Red/targetRed"; asset = "Dots/Red/bomber_red"; break; case AffliationTypes.blue: targeAsset = "Dots/Blue/targetBlue"; asset = "Dots/Blue/bomber_blue"; break; case AffliationTypes.green: targeAsset = "Dots/Green/targetGreen"; asset = "Dots/Green/bomber_green"; break; case AffliationTypes.yellow: targeAsset = "Dots/Yellow/targetYellow"; asset = "Dots/Yellow/bomber_yellow"; break; } targetSprite = new Sprite(targeAsset, targetPosition); mH.GetAudioManager().Play(AudioManager.PLANE, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
public void Set(Vector2 p, NPC.AffliationTypes aT, ManagerHelper mH) { originPosition = p; position = p - origin; affiliation = aT; animateTimer = 0; rotation = (float)(Math.PI * 2 * mH.GetRandom().NextDouble()); splash.SetOriginPosition(originPosition); splash.position = position; mH.GetAudioManager().Play(AudioManager.WATER, (float)mH.GetRandom().NextDouble() / 4 + 0.5f, AudioManager.RandomPitch(mH), 0, false); }
public void Set(Vector2 p, int d, NPC.AffliationTypes aT, ManagerHelper mH) { base.Set(asset, p, Vector2.Zero, 0.1f, 0, 0, 0.5f, mH); existanceTime = 0.1f; affiliation = aT; creator = null; damage = d; exploaded = false; mH.GetAudioManager().Play(AudioManager.EXPLOSION, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
public void Set(Vector2 p, int d, NPC n, ManagerHelper mH) { base.Set(asset, p, Vector2.Zero, 0.1f, 0, 0, 0.5f, mH); existanceTime = 0.1f; affiliation = n.GetAffiliation(); creator = n; damage = d; exploaded = false; originPosition = position + origin; mH.GetAudioManager().Play(AudioManager.EXPLOSION, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
public void Set(Vector2 p, Vector2 direction, NPC.AffliationTypes aT, ManagerHelper mH) { frameCounter = 0; scale = 1; doomedDots.Clear(); dotsSetOnFire.Clear(); affiliation = aT; frameIndex = 0; originPosition = p; position = p - origin; velocity = new Vector2(300 * direction.X, 300 * direction.Y); mH.GetAudioManager().Play(AudioManager.FIREBALL, (float)mH.GetRandom().NextDouble() / 4 + 0.75f, AudioManager.RandomPitch(mH), 0, false); }
public void Set(Vector2 p, NPC.AffliationTypes aT, ManagerHelper mH) { position = p; animateTime = 0.3f; timer = 0; health = 150; affiliation = aT; LoadContent(mH.GetTextureManager()); mH.GetAudioManager().Play(AudioManager.LARGE_ROCK, (float)mH.GetRandom().NextDouble() / 4 + 0.75f, AudioManager.RandomPitch(mH), 0, false); for (int i = 0; i < 10; i++) { mH.GetParticleManager().AddStandardSmoke(origin + position, 64); } }
protected override void ShootSound(ManagerHelper mH) { mH.GetAudioManager().Play(AudioManager.COMMANDER_SHOOT, 0.90f, (float)(mH.GetRandom().NextDouble() * -0.25), 0, false); }
protected override void GrenadeSound(ManagerHelper mH) { mH.GetAudioManager().Play(AudioManager.COMMANDER_GRENADE, 0.90f, AudioManager.RandomPitch(mH), 0, false); }
protected virtual void ShootSound(ManagerHelper mH) { mH.GetAudioManager().Play(AudioManager.STANDARD_SHOOT, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
protected virtual void GrenadeSound(ManagerHelper mH) { mH.GetAudioManager().Play(AudioManager.GRENADE_SHOOT, AudioManager.RandomVolume(mH), AudioManager.RandomPitch(mH), 0, false); }
protected virtual void ShotgunSound(ManagerHelper mH) { mH.GetAudioManager().Play(SHOTGUN_SHOOT, AudioManager.RandomVolume(mH), (float)(mH.GetRandom().NextDouble() * -0.25), 0, false); }