示例#1
0
        /// <summary>
        /// Lock free poll using ordered loads/stores. As class name suggests, access is limited to a single thread.
        /// </summary>
        /// <param name="item">The dequeued item.</param>
        /// <returns><c>true</c> if an item was retrieved, otherwise <c>false</c>.</returns>
        /// <seealso cref="IQueue{T}.TryDequeue"/>
        public override bool TryDequeue(out T item)
        {
            long consumerIndex = this.ConsumerIndex; // LoadLoad
            long offset        = this.CalcElementOffset(consumerIndex);

            // Copy field to avoid re-reading after volatile load
            T[] buffer = this.Buffer;

            // If we can't see the next available element we can't poll
            T e = RefArrayAccessUtil.LvElement(buffer, offset); // LoadLoad

            if (null == e)
            {
                // NOTE: Queue may not actually be empty in the case of a producer (P1) being interrupted after
                // winning the CAS on offer but before storing the element in the queue. Other producers may go on
                // to fill up the queue after this element.

                if (consumerIndex != this.ProducerIndex)
                {
                    do
                    {
                        e = RefArrayAccessUtil.LvElement(buffer, offset);
                    } while (e == null);
                }
                else
                {
                    item = default(T);
                    return(false);
                }
            }

            RefArrayAccessUtil.SpElement(buffer, offset, default(T));
            this.ConsumerIndex = consumerIndex + 1; // StoreStore
            item = e;
            return(true);
        }
示例#2
0
 /// <summary>
 /// A plain store (no ordering/fences) of an element to a given offset.
 /// </summary>
 /// <param name="offset">Computed via <see cref="CalcElementOffset"/>.</param>
 /// <param name="e">A kitty.</param>
 protected void SpElement(long offset, T e) => RefArrayAccessUtil.SpElement(this.Buffer, offset, e);