/// <summary> /// A wait-free alternative to <see cref="TryEnqueue"/>, which fails on compare-and-swap failure. /// </summary> /// <param name="e">The item to enqueue.</param> /// <returns><c>1</c> if next element cannot be filled, <c>-1</c> if CAS failed, and <c>0</c> if successful.</returns> public int WeakEnqueue(T e) { Contract.Requires(e != null); long mask = this.Mask; long capacity = mask + 1; long currentTail = this.ProducerIndex; // LoadLoad long consumerIndexCache = this.ConsumerIndexCache; // LoadLoad long wrapPoint = currentTail - capacity; if (consumerIndexCache <= wrapPoint) { long currHead = this.ConsumerIndex; // LoadLoad if (currHead <= wrapPoint) { return(1); // FULL :( } else { this.ConsumerIndexCache = currHead; // StoreLoad } } // look Ma, no loop! if (!this.TrySetProducerIndex(currentTail, currentTail + 1)) { return(-1); // CAS FAIL :( } // Won CAS, move on to storing long offset = RefArrayAccessUtil.CalcElementOffset(currentTail, mask); this.SoElement(offset, e); return(0); // AWESOME :) }
/// <summary> /// Lock free Enqueue operation, using a single compare-and-swap. As the class name suggests, access is /// permitted to many threads concurrently. /// </summary> /// <param name="e">The item to enqueue.</param> /// <returns><c>true</c> if the item was added successfully, otherwise <c>false</c>.</returns> /// <seealso cref="IQueue{T}.TryEnqueue"/> public override bool TryEnqueue(T e) { Contract.Requires(e != null); // use a cached view on consumer index (potentially updated in loop) long mask = this.Mask; long capacity = mask + 1; long consumerIndexCache = this.ConsumerIndexCache; // LoadLoad long currentProducerIndex; do { currentProducerIndex = this.ProducerIndex; // LoadLoad long wrapPoint = currentProducerIndex - capacity; if (consumerIndexCache <= wrapPoint) { long currHead = this.ConsumerIndex; // LoadLoad if (currHead <= wrapPoint) { return(false); // FULL :( } else { // update shared cached value of the consumerIndex this.ConsumerIndexCache = currHead; // StoreLoad // update on stack copy, we might need this value again if we lose the CAS. consumerIndexCache = currHead; } } } while (!this.TrySetProducerIndex(currentProducerIndex, currentProducerIndex + 1)); // NOTE: the new producer index value is made visible BEFORE the element in the array. If we relied on // the index visibility to poll() we would need to handle the case where the element is not visible. // Won CAS, move on to storing long offset = RefArrayAccessUtil.CalcElementOffset(currentProducerIndex, mask); this.SoElement(offset, e); // StoreStore return(true); // AWESOME :) }
/// <summary> /// Calculates an element offset based on a given array index. /// </summary> /// <param name="index">The desirable element index.</param> /// <returns>The offset in bytes within the array for a given index.</returns> protected long CalcElementOffset(long index) => RefArrayAccessUtil.CalcElementOffset(index, this.Mask);