public virtual IByteBuffer SetFloat(int index, float value) { this.SetInt(index, ByteBufferUtil.SingleToInt32Bits(value)); return(this); }
public virtual IByteBuffer WriteFloat(float value) { this.WriteInt(ByteBufferUtil.SingleToInt32Bits(value)); return(this); }
public IByteBuffer SetFloatLE(int index, float value) => this.SetIntLE(index, ByteBufferUtil.SingleToInt32Bits(value));
public IByteBuffer WriteFloatLE(float value) => this.WriteIntLE(ByteBufferUtil.SingleToInt32Bits(value));
public void WriteFloatLE(float value) { WriteIntLE(ByteBufferUtil.SingleToInt32Bits(value)); }
public static IByteBuffer WriteFloatLE(this IByteBuffer buf, float value) { return(buf.WriteIntLE(ByteBufferUtil.SingleToInt32Bits(value))); }
public static IByteBuffer SetFloatLE(this IByteBuffer buf, int index, float value) { return(buf.SetIntLE(index, ByteBufferUtil.SingleToInt32Bits(value))); }