public extern void UseProgram(WebGLProgram program);
public extern WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name);
public extern void LinkProgram(WebGLProgram program);
public extern uint GetAttribLocation(WebGLProgram program, string name);
public extern object GetProgramParameter(WebGLProgram program, ProgramParameter pname);
public extern void UseProgram(WebGLProgram program);
public extern void AttachShader(WebGLProgram program, WebGLShader shader);
public extern void LinkProgram(WebGLProgram program);
public extern WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name);
public extern object GetProgramParameter(WebGLProgram program, ProgramParameter pname);
public extern uint GetAttribLocation(WebGLProgram program, string name);
public extern void AttachShader(WebGLProgram program, WebGLShader shader);