상속: WebGLObject
 public extern void UseProgram(WebGLProgram program);
 public extern WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name);
 public extern void LinkProgram(WebGLProgram program);
 public extern uint GetAttribLocation(WebGLProgram program, string name);
 public extern object GetProgramParameter(WebGLProgram program, ProgramParameter pname);
예제 #6
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 public extern void UseProgram(WebGLProgram program);
 public extern void AttachShader(WebGLProgram program, WebGLShader shader);
예제 #8
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 public extern void LinkProgram(WebGLProgram program);
예제 #9
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 public extern WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name);
예제 #10
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 public extern object GetProgramParameter(WebGLProgram program, ProgramParameter pname);
예제 #11
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 public extern uint GetAttribLocation(WebGLProgram program, string name);
예제 #12
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 public extern void AttachShader(WebGLProgram program, WebGLShader shader);