private void AddSpoke(KeyValuePair<Int32, GameLevel> levelContainer) { var spoke = new GameLevelSpoke(levelContainer); spoke.RenderVisualState(); _gameLevelStack.Children.Add(spoke); }
private void AddSpoke(KeyValuePair <Int32, GameLevel> levelContainer) { var spoke = new GameLevelSpoke(levelContainer); spoke.RenderVisualState(); _gameLevelStack.Children.Add(spoke); }