public SpriteRenderData() { drawData = new SpriteDrawData(); }
public void WriteBatchData(ref SpriteDrawData drawData) { m_instanceCount++; m_instanceDataStream.WriteBatch(ref drawData); }
public void WriteInstanceData(ref SpriteDrawData[] data, int offset, int count) { m_instanceDataStream.WriteRange(ref data, offset, count); m_instanceCount = count; }
public void SetInstanceData(SpriteDrawData[] drawData) { m_instanceDataStream.Write(drawData); m_instanceCount = drawData.Length; }