Пример #1
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 public SpriteRenderData()
 {
     drawData = new SpriteDrawData();
 }
Пример #2
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 public void WriteBatchData(ref SpriteDrawData drawData)
 {
     m_instanceCount++;
     m_instanceDataStream.WriteBatch(ref drawData);
 }
Пример #3
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        public void WriteInstanceData(ref SpriteDrawData[] data, int offset, int count)
        {
            m_instanceDataStream.WriteRange(ref data, offset, count);

            m_instanceCount = count;
        }
Пример #4
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 public void SetInstanceData(SpriteDrawData[] drawData)
 {
     m_instanceDataStream.Write(drawData);
     m_instanceCount = drawData.Length;
 }