protected override void Update() { base.Update(); if (Duration <= 5) { Duration = 10; } LoopingAudioSource.Update(); }
protected override void Update() { base.Update(); LoopingAudioSource.Update(); //Debug.Log(directTimer.director.time); if (directTimer.Chess_Check_End == true) { if (directTimer.director.time > 15f) { AudioSource.volume = 1f; //AudioSource.loop = true; } } }
protected override void Update() { base.Update(); LoopingAudioSource.Update(); }