protected override void Awake() { base.Awake(); // constant effect, so set the duration really high and add an infinite looping sound LoopingAudioSource = new LoopingAudioSource(this, AudioSource, StartTime, StopTime); Duration = 5; }
protected override void Awake() { base.Awake(); // constant effect, so set the duration really high and add an infinite looping sound LoopingAudioSource = new LoopingAudioSource(this, AudioSource, StartTime, StopTime); // Duration = 999999999; }
protected override void Awake() { base.Awake(); LoopingAudioSource = new LoopingAudioSource(this, AudioSource, StartTime, StopTime); }