internal Vector2[] GetUv4(Mesh m) { MeshChannels mc; if (!meshID2MeshChannels.TryGetValue(m.GetInstanceID(), out mc)) { mc = new MeshChannels(); meshID2MeshChannels.Add(m.GetInstanceID(), mc); } if (mc.uv4 == null) { mc.uv4 = MBVersion.GetMeshUV3orUV4(m, false, this.mc.LOG_LEVEL); } return(mc.uv4); }