void ApplyBlendShapeFramesToMeshAndBuildMap() { if (MBVersion.GetMajorVersion() > 5 || (MBVersion.GetMajorVersion() == 5 && MBVersion.GetMinorVersion() >= 3)) { if (blendShapesInCombined.Length != blendShapes.Length) { blendShapesInCombined = new MBBlendShape[blendShapes.Length]; } Vector3[] targVerts = new UnityEngine.Vector3[verts.Length]; Vector3[] targNorms = new UnityEngine.Vector3[verts.Length]; Vector3[] targTans = new UnityEngine.Vector3[verts.Length]; ((SkinnedMeshRenderer)_targetRenderer).sharedMesh = null; MBVersion.ClearBlendShapes(_mesh); for (int bsIdx = 0; bsIdx < blendShapes.Length; bsIdx++) { MBBlendShape blendShape = blendShapes[bsIdx]; MB_DynamicGameObject dgo = instance2Combined_MapGet(blendShape.gameObject); if (dgo != null) { int destIdx = dgo.vertIdx; for (int frmIdx = 0; frmIdx < blendShape.frames.Length; frmIdx++) { MBBlendShapeFrame frame = blendShape.frames[frmIdx]; Array.Copy(frame.vertices, 0, targVerts, destIdx, frame.vertices.Length); Array.Copy(frame.normals, 0, targNorms, destIdx, frame.normals.Length); Array.Copy(frame.tangents, 0, targTans, destIdx, frame.tangents.Length); MBVersion.AddBlendShapeFrame(_mesh, ConvertBlendShapeNameToOutputName(blendShape.name) + blendShape.gameObjectID, frame.frameWeight, targVerts, targNorms, targTans); // We re-use these arrays restore them to zero _ZeroArray(targVerts, destIdx, frame.vertices.Length); _ZeroArray(targNorms, destIdx, frame.normals.Length); _ZeroArray(targTans, destIdx, frame.tangents.Length); } } else { Debug.LogError("InstanceID in blend shape that was not in instance2combinedMap"); } blendShapesInCombined[bsIdx] = blendShape; } //this is necessary to get the renderer to refresh its data about the blendshapes. ((SkinnedMeshRenderer)_targetRenderer).sharedMesh = null; ((SkinnedMeshRenderer)_targetRenderer).sharedMesh = _mesh; // Add the map to the target renderer. if (settings.doBlendShapes) { MB_BlendShape2CombinedMap mapComponent = _targetRenderer.GetComponent <MB_BlendShape2CombinedMap>(); if (mapComponent == null) { mapComponent = _targetRenderer.gameObject.AddComponent <MB_BlendShape2CombinedMap>(); } SerializableSourceBlendShape2Combined map = mapComponent.GetMap(); BuildSrcShape2CombinedMap(map, blendShapes); } } }
void ApplyBlendShapeFramesToMeshAndBuildMap_MergeBlendShapesWithTheSameName() { if (MBVersion.GetMajorVersion() > 5 || (MBVersion.GetMajorVersion() == 5 && MBVersion.GetMinorVersion() >= 3)) { Vector3[] targVerts = new UnityEngine.Vector3[verts.Length]; Vector3[] targNorms = new UnityEngine.Vector3[verts.Length]; Vector3[] targTans = new UnityEngine.Vector3[verts.Length]; MBVersion.ClearBlendShapes(_mesh); // Group source that share the same blendShapeName bool numFramesError = false; Dictionary <string, List <MBBlendShape> > shapeName2objs = new Dictionary <string, List <MBBlendShape> >(); { for (int i = 0; i < blendShapes.Length; i++) { MBBlendShape blendShape = blendShapes[i]; string blendShapeName = ConvertBlendShapeNameToOutputName(blendShape.name); List <MBBlendShape> dgosUsingBlendShape; if (!shapeName2objs.TryGetValue(blendShapeName, out dgosUsingBlendShape)) { dgosUsingBlendShape = new List <MBBlendShape>(); shapeName2objs.Add(blendShapeName, dgosUsingBlendShape); } dgosUsingBlendShape.Add(blendShape); if (dgosUsingBlendShape.Count > 1) { if (dgosUsingBlendShape[0].frames.Length != blendShape.frames.Length) { Debug.LogError("BlendShapes with the same name must have the same number of frames."); numFramesError = true; } } } } if (numFramesError) { return; } if (blendShapesInCombined.Length != blendShapes.Length) { blendShapesInCombined = new MBBlendShape[shapeName2objs.Keys.Count]; } int bsInCombinedIdx = 0; foreach (string shapeName in shapeName2objs.Keys) { List <MBBlendShape> groupOfSrcObjs = shapeName2objs[shapeName]; MBBlendShape firstBlendShape = groupOfSrcObjs[0]; int numFrames = firstBlendShape.frames.Length; int db_numVertsAdded = 0; int db_numObjsAdded = 0; string db_vIdx = ""; for (int frmIdx = 0; frmIdx < numFrames; frmIdx++) { float firstFrameWeight = firstBlendShape.frames[frmIdx].frameWeight; for (int dgoIdx = 0; dgoIdx < groupOfSrcObjs.Count; dgoIdx++) { MBBlendShape blendShape = groupOfSrcObjs[dgoIdx]; MB_DynamicGameObject dgo = instance2Combined_MapGet(blendShape.gameObject); int destIdx = dgo.vertIdx; Debug.Assert(blendShape.frames.Length == numFrames); MBBlendShapeFrame frame = blendShape.frames[frmIdx]; Debug.Assert(frame.frameWeight == firstFrameWeight); Array.Copy(frame.vertices, 0, targVerts, destIdx, frame.vertices.Length); Array.Copy(frame.normals, 0, targNorms, destIdx, frame.normals.Length); Array.Copy(frame.tangents, 0, targTans, destIdx, frame.tangents.Length); if (frmIdx == 0) { db_numVertsAdded += frame.vertices.Length; db_vIdx += blendShape.gameObject.name + " " + destIdx + ":" + (destIdx + frame.vertices.Length) + ", "; } } db_numObjsAdded += groupOfSrcObjs.Count; MBVersion.AddBlendShapeFrame(_mesh, shapeName, firstFrameWeight, targVerts, targNorms, targTans); // We re-use these arrays restore them to zero _ZeroArray(targVerts, 0, targVerts.Length); _ZeroArray(targNorms, 0, targNorms.Length); _ZeroArray(targTans, 0, targTans.Length); } blendShapesInCombined[bsInCombinedIdx] = firstBlendShape; bsInCombinedIdx++; } //this is necessary to get the renderer to refresh its data about the blendshapes. ((SkinnedMeshRenderer)_targetRenderer).sharedMesh = null; ((SkinnedMeshRenderer)_targetRenderer).sharedMesh = _mesh; // Add the map to the target renderer. if (settings.doBlendShapes) { MB_BlendShape2CombinedMap mapComponent = _targetRenderer.GetComponent <MB_BlendShape2CombinedMap>(); if (mapComponent == null) { mapComponent = _targetRenderer.gameObject.AddComponent <MB_BlendShape2CombinedMap>(); } SerializableSourceBlendShape2Combined map = mapComponent.GetMap(); BuildSrcShape2CombinedMap(map, blendShapesInCombined); } } }