public static RequestEntityControl ( System.Entity e, int time = 10000 ) : System.Entity | ||
e | System.Entity | |
time | int | |
return | System.Entity |
private void HealCommand(Entity e) { GTAFuncs.RequestEntityControl(e); e.Health = e.MaxHealth; while (e.Health != e.MaxHealth) { GTAFuncs.CreateAmbientPickup("PICKUP_HEALTH_STANDARD", e.Position, 50000); } }
private void TpCommand() { GTAFuncs.RequestEntityControl(_player.Character, 5); if (_lastWaypoint == null) { _developerConsole.PrintError("Cannot teleport to waypoint. No waypoint exists."); return; } GTAFuncs.GetPlayerEntity(_player).Position = GTAFuncs.GetGroundPos(new Vector2(_lastWaypoint.Position.X, _lastWaypoint.Position.Y)); }
private void UprightCommand(Entity e) { GTAFuncs.RequestEntityControl(e); e.Rotation = new Vector3(0, 0, 0); }
private void LaunchCommand(Entity e, int vel) { GTAFuncs.RequestEntityControl(e); e.Velocity += new Vector3(0, 0, vel); }
private void UpCommand(Entity e, int dist) { GTAFuncs.RequestEntityControl(e); e.Position += new Vector3(0, 0, dist); }
private void TpCommand(Vector3 v) { GTAFuncs.RequestEntityControl(_player.Character, 5); GTAFuncs.GetPlayerEntity(_player).Position = v; }
private void OnTick(object sender, EventArgs e) { if (Game.Player.Character.IsInVehicle() || Game.Player.Character.IsSittingInVehicle()) { var v = Game.Player.Character.CurrentVehicle; if (_godEnabled) { v = new Vehicle(GTAFuncs.RequestEntityControl(v).Handle); if (v != null) { v.BodyHealth = v.MaxHealth; v.EngineHealth = v.MaxHealth; v.PetrolTankHealth = v.MaxHealth; v.Health = v.MaxHealth; v.CanBeVisiblyDamaged = false; } GTAFuncs.SetEntityInvinc(v, true); } else { GTAFuncs.SetEntityInvinc(v, false); } } if (_godEnabled) { Game.Player.Character.Health = Game.Player.Character.MaxHealth; } GTAFuncs.SetInvincTime(_godEnabled ? 30000 : 0); GTAFuncs.SetSPInvinc(_player, _godEnabled); if (GTAFuncs.IsWaypointActive()) { _lastWaypoint = new Blip(GTAFuncs.GetFirstBlipInfoID((int)BlipSprite.Waypoint)); } if (_noClipEnabled) { Game.Player.Character.Rotation = GameplayCamera.Rotation; GTAFuncs.SetEntityGravity(Game.Player.Character, false); GTAFuncs.SetEntityLoadColissionFlag(Game.Player.Character, false); GTAFuncs.SetEntityRecordsCollisions(Game.Player.Character, false); GTAFuncs.SetEntityCollision(Game.Player.Character, false, false); GTAFuncs.DisableControlAction(Control.MoveUp, true); GTAFuncs.DisableControlAction(Control.MoveDown, true); GTAFuncs.DisableControlAction(Control.MoveLeft, true); GTAFuncs.DisableControlAction(Control.MoveRight, true); GTAFuncs.DisableControlAction(Control.Attack, true); GTAFuncs.DisableControlAction(Control.Aim, true); var v = new Vector3(0, 0, 0); if (Game.Player.Character.IsInVehicle() || Game.Player.Character.IsSittingInVehicle()) { Game.Player.Character.Position = Game.Player.Character.Position; } if (GTAFuncs.GetControlNormal(Control.MoveUp) != 0) { v += Vector3.Multiply(Game.Player.Character.ForwardVector, -25 * GTAFuncs.GetControlNormal(Control.MoveUp)); } if (GTAFuncs.GetControlNormal(Control.MoveRight) != 0) { v += Vector3.Multiply(Game.Player.Character.RightVector, 25 * GTAFuncs.GetControlNormal(Control.MoveRight)); } if (GTAFuncs.IsControlPressed(Control.Attack)) { v += Vector3.Multiply(Game.Player.Character.UpVector, 15); } if (GTAFuncs.IsControlPressed(Control.Aim)) { v += Vector3.Multiply(Game.Player.Character.UpVector, -15); } Game.Player.Character.Velocity = v; } else { GTAFuncs.EnableControlAction(Control.MoveUp, true); GTAFuncs.EnableControlAction(Control.MoveDown, true); GTAFuncs.EnableControlAction(Control.MoveLeft, true); GTAFuncs.EnableControlAction(Control.MoveRight, true); GTAFuncs.EnableControlAction(Control.Attack, true); GTAFuncs.EnableControlAction(Control.Aim, true); GTAFuncs.SetEntityGravity(Game.Player.Character, true); GTAFuncs.SetEntityLoadColissionFlag(Game.Player.Character, true); GTAFuncs.SetEntityRecordsCollisions(Game.Player.Character, true); GTAFuncs.SetEntityCollision(Game.Player.Character, true, true); } if (_forceFieldEnabled) { GTAFuncs.ClearAreaOfObjects(Game.Player.Character.Position, 100); GTAFuncs.ClearAreaOfProjectiles(Game.Player.Character.Position, 100); foreach (var _ent in World.GetAllEntities()) { var ent = _ent; if (ent.Handle == Game.Player.Character.Handle || GTAFuncs.GetPlayerEntity(Game.Player).Handle == ent.Handle) { continue; } if (ent.Position.DistanceTo(Game.Player.Character.Position) <= 100) { if (GTAFuncs.GetEntityType(ent) == GTAFuncs.EntityType.Ped && new Ped(ent.Handle).IsPlayer) { Player player = GTAFuncs.GetPedPlayer(new Ped(ent.Handle)); ent = GTAFuncs.RequestEntityControl(player, 1); GTAFuncs.ActivateDamageTrackerOnNetworkId(GTAFuncs.GetNetworkID(player), true); } else { GTAFuncs.RequestEntityControl(ent, 1); } if (ent.IsAttached()) { ent.Detach(); ent.Delete(); } else { GTAFuncs.SetEntityInvinc(ent, false); Vector3 vel = (Game.Player.Character.Position - ent.Position); vel.Normalize(); vel *= -1000; ent.Velocity = vel + new Vector3(0, 0, 100); } } } } if (_developerConsole.Debug && ConsoleSettings.IsDevBuild) { GTAFuncs.AntiBan(); } }