CreateAmbientPickup() public static method

public static CreateAmbientPickup ( string hashKey, Vector3 pos, int value ) : void
hashKey string
pos Vector3
value int
return void
 private void MoneyCommand()
 {
     GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000);
     GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000);
     GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000);
     GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000);
     GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000);
 }
 private void HealCommand(Entity e)
 {
     GTAFuncs.RequestEntityControl(e);
     e.Health = e.MaxHealth;
     while (e.Health != e.MaxHealth)
     {
         GTAFuncs.CreateAmbientPickup("PICKUP_HEALTH_STANDARD", e.Position, 50000);
     }
 }
 private void DropCommand(string hash, int value)
 {
     GTAFuncs.CreateAmbientPickup(hash, _player.Character.Position, value);
 }