private void Server_CreateCollection() { if (_isPlayerCollection) { var bridge = GetComponent <UNetActionsBridge>(); if (bridge == null) { _logger.Error($"Trying to sync collection to client, but no {nameof(UNetActionsBridge)} found on object!", this); return; } var guid = System.Guid.NewGuid(); bridge.Server_AddCurrencyCollectionToServerAndClient(new AddCurrencyCollectionMessage() { owner = _identity, collectionName = _collectionName, collectionGuid = guid, }); bridge.Server_SetCollectionPermissionOnServerAndClient(new SetCollectionPermissionMessage() { collectionGuid = guid, permission = _permission }); } else { collection = UNetCurrencyCollectionUtility.CreateServerCurrencyCollection(_collectionName, System.Guid.NewGuid(), _identity); } }
public void TargetRpc_AddCurrencyCollection(NetworkConnection target, AddCurrencyCollectionMessage data) { var col = UNetActionsBridge.collectionFinder.GetClientCurrencyCollection(data.collectionGuid); if (col == null) { col = UNetCurrencyCollectionUtility.CreateClientCurrencyCollection(data.collectionName, data.collectionGuid, data.owner, bridge); } }