示例#1
0
        private static void init()
        {
            dDraw = new DeathDraw();
            //While testing menu
            AllEnemys = ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsEnemy).ToList();
            AllAllys  = ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsAlly).ToList();

            EnemyTowers = ObjectManager.Get <Obj_AI_Turret>().Where(tow => tow.IsEnemy).ToList();

            EnemyBarracs = ObjectManager.Get <Obj_BarracksDampener>().Where(tow => tow.IsEnemy).ToList();

            EnemyHQ = ObjectManager.Get <Obj_HQ>().Where(tow => tow.IsEnemy).ToList();
        }
示例#2
0
        private static void init()
        {
            dDraw = new DeathDraw();
            //While testing menu
            AllEnemys = ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero.IsEnemy).ToList();
            AllAllys = ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero.IsAlly).ToList();

            EnemyTowers = ObjectManager.Get<Obj_AI_Turret>().Where(tow => tow.IsEnemy).ToList();

            EnemyBarracs = ObjectManager.Get<Obj_BarracksDampener>().Where(tow => tow.IsEnemy).ToList();

            EnemyHQ = ObjectManager.Get<Obj_HQ>().Where(tow => tow.IsEnemy).ToList();
        }