private static void init() { dDraw = new DeathDraw(); //While testing menu AllEnemys = ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsEnemy).ToList(); AllAllys = ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsAlly).ToList(); EnemyTowers = ObjectManager.Get <Obj_AI_Turret>().Where(tow => tow.IsEnemy).ToList(); EnemyBarracs = ObjectManager.Get <Obj_BarracksDampener>().Where(tow => tow.IsEnemy).ToList(); EnemyHQ = ObjectManager.Get <Obj_HQ>().Where(tow => tow.IsEnemy).ToList(); }
private static void init() { dDraw = new DeathDraw(); //While testing menu AllEnemys = ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero.IsEnemy).ToList(); AllAllys = ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero.IsAlly).ToList(); EnemyTowers = ObjectManager.Get<Obj_AI_Turret>().Where(tow => tow.IsEnemy).ToList(); EnemyBarracs = ObjectManager.Get<Obj_BarracksDampener>().Where(tow => tow.IsEnemy).ToList(); EnemyHQ = ObjectManager.Get<Obj_HQ>().Where(tow => tow.IsEnemy).ToList(); }