public MazeObjectChest() { _myColor = Brushes.Gold; _loot = new Inventory(); // <------------------ NEWLY ADDED _looted = false; //_loot.GearContained.Add(FGearFactory.GetGear()); _loot.AddItemList( FItemGenerator.Generate() ); }
protected LivingCreature() : base(null) { _creatureInventory = new Inventory(); Dead = false; }