public MazeObjectChest()
        {
            _myColor = Brushes.Gold;
            _loot = new Inventory(); // <------------------ NEWLY ADDED
            _looted = false;
            //_loot.GearContained.Add(FGearFactory.GetGear());

            _loot.AddItemList( FItemGenerator.Generate() );
        }
 protected LivingCreature()
     : base(null)
 {
     _creatureInventory = new Inventory();
     Dead = false;
 }