void OnTrainBtnClick() { int energy = mCurCamp.EnergyCostTrainSoldier; if (PlayGameFacade.TakeEnergy(energy)) { mCurCamp.Train(); } else { PlayGameFacade.ShowMsg("Energy is not enough !! Need Energy : " + energy); } }
void OnWeaponUpgradeBtnClick() { int energy = mCurCamp.EnergyCostUpgradeWeapon; if (energy < 0) { PlayGameFacade.ShowMsg("Weapon Level is max !!"); return; } if (PlayGameFacade.TakeEnergy(energy)) { mCurCamp.UpgradeWeapon(); } else { PlayGameFacade.ShowMsg("Energy is not enough !! Need Energy : " + energy); } ShowCampInfo(mCurCamp); }