void OnTrainBtnClick()
        {
            int energy = mCurCamp.EnergyCostTrainSoldier;

            if (PlayGameFacade.TakeEnergy(energy))
            {
                mCurCamp.Train();
            }
            else
            {
                PlayGameFacade.ShowMsg("Energy is not enough !! Need Energy : " + energy);
            }
        }
        void OnWeaponUpgradeBtnClick()
        {
            int energy = mCurCamp.EnergyCostUpgradeWeapon;

            if (energy < 0)
            {
                PlayGameFacade.ShowMsg("Weapon Level is max !!");
                return;
            }

            if (PlayGameFacade.TakeEnergy(energy))
            {
                mCurCamp.UpgradeWeapon();
            }
            else
            {
                PlayGameFacade.ShowMsg("Energy is not enough !! Need Energy : " + energy);
            }

            ShowCampInfo(mCurCamp);
        }