示例#1
0
		/// <summary>
		/// When a player is hurted
		/// Trigerred only with demos > 6/30/2015
		/// </summary>
		/// <param name="sender"></param>
		/// <param name="e"></param>
		protected void HandlePlayerHurted(object sender, PlayerHurtEventArgs e)
		{
			if (!IsMatchStarted) return;

			// may be a bot on MM demos
			PlayerExtended hurted = Demo.Players.FirstOrDefault(player => player.SteamId == e.Player.SteamID);
			if (hurted == null) return;
			PlayerExtended attacker = null;
			// attacker may be null (hurted by world)
			if (e.Attacker != null) attacker = Demo.Players.FirstOrDefault(player => player.SteamId == e.Attacker.SteamID);

			PlayerHurtedEvent playerHurtedEvent = new PlayerHurtedEvent(Parser.IngameTick)
			{
				Attacker = attacker,
				Hurted = hurted,
				Armor = e.Armor,
				ArmorDamage = e.ArmorDamage,
				Health = e.Health,
				HealthDamage = e.HealthDamage,
				HitGroup = e.Hitgroup,
				Weapon = new Weapon(e.Weapon),
				RoundNumber = CurrentRound.Number
			};

			attacker?.PlayersHurted.Add(playerHurtedEvent);
			hurted?.PlayersHurted.Add(playerHurtedEvent);
			CurrentRound.PlayersHurted.Add(playerHurtedEvent);
		}
示例#2
0
		internal void RaisePlayerHurt(PlayerHurtEventArgs hurt)
		{
			if (PlayerHurt != null)
				PlayerHurt(this, hurt);
		}
		/// <summary>
		/// When a player is hurted
		/// Trigerred only with demos > 06/30/2015
		/// </summary>
		/// <param name="sender"></param>
		/// <param name="e"></param>
		protected void HandlePlayerHurted(object sender, PlayerHurtEventArgs e)
		{
			if (!IsMatchStarted || e.Player == null) return;

			// may be a bot on MM demos
			PlayerExtended hurted = Demo.Players.FirstOrDefault(player => player.SteamId == e.Player.SteamID);
			Weapon weapon = Weapon.WeaponList.FirstOrDefault(w => w.Element == e.Weapon.Weapon);
			if (hurted == null || weapon == null) return;
			PlayerExtended attacker = null;
			// attacker may be null (hurted by world)
			if (e.Attacker != null) attacker = Demo.Players.FirstOrDefault(player => player.SteamId == e.Attacker.SteamID);

			PlayerHurtedEvent playerHurtedEvent = new PlayerHurtedEvent(Parser.IngameTick, Parser.CurrentTime)
			{
				AttackerSteamId = attacker?.SteamId ?? 0,
				HurtedSteamId = hurted.SteamId,
				ArmorDamage = e.ArmorDamage,
				HealthDamage = e.HealthDamage,
				HitGroup = e.Hitgroup,
				Weapon = weapon,
				RoundNumber = CurrentRound.Number
			};

			Demo.PlayersHurted.Add(playerHurtedEvent);
			attacker?.PlayersHurted.Add(playerHurtedEvent);
			hurted.PlayersHurted.Add(playerHurtedEvent);
			CurrentRound.PlayersHurted.Add(playerHurtedEvent);
		}