private void OnInstantiateSettings() { var position = transform.position; GetComponent <MeshRenderer>().material.color = new Color(1 - position.y / (VisualizingManager.GetInstance().AvgHeight * 2), position.y / (VisualizingManager.GetInstance().AvgHeight * 2), 0, 1); }
private void Awake() => _instance = this;