private void OnInstantiateSettings()
        {
            var position = transform.position;

            GetComponent <MeshRenderer>().material.color = new Color(1 - position.y / (VisualizingManager.GetInstance().AvgHeight * 2),
                                                                     position.y / (VisualizingManager.GetInstance().AvgHeight * 2), 0, 1);
        }
Esempio n. 2
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 private void Awake() => _instance = this;