/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Guild = new Guild(); Character = new CharacterBase(); RankId = 0; EveryoneNote = string.Empty; OfficerNote = string.Empty; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Guild = new Guild(); RankId = 0; RankName = string.Empty; Rights = 0; base.AfterConstruction(); }