/// <summary>
        /// 防止违反索引唯一的规者
        /// </summary>
        public override void AfterConstruction()
        {
            Guild = new Guild();
            Character = new CharacterBase();
            RankId = 0;
            EveryoneNote = string.Empty;
            OfficerNote = string.Empty;

            base.AfterConstruction();
        }
        /// <summary>
        /// 防止违反索引唯一的规者
        /// </summary>
        public override void AfterConstruction()
        {
            Guild = new Guild();
            RankId = 0;
            RankName = string.Empty;
            Rights = 0;

            base.AfterConstruction();
        }