// Prepare and initialize uniform buffer containing shader uniforms void prepareUniformBuffers() { // Phong and color pass vertex shader uniform buffer vulkanDevice.createBuffer( VkBufferUsageFlagBits.UniformBuffer, VkMemoryPropertyFlagBits.HostVisible | VkMemoryPropertyFlagBits.HostCoherent, uniformBufferScene, (ulong)sizeof(UboVS)); // Fullscreen radial blur parameters var blurParamsLocal = uboBlurParams; vulkanDevice.createBuffer( VkBufferUsageFlagBits.UniformBuffer, VkMemoryPropertyFlagBits.HostVisible | VkMemoryPropertyFlagBits.HostCoherent, uniformBufferBlurParams, (ulong)sizeof(UboBlurParams), &blurParamsLocal); // Map persistent uniformBufferScene.map(); uniformBufferBlurParams.map(); updateUniformBuffersScene(); }
/** * Create a buffer on the device * * @param usageFlags Usage flag bitmask for the buffer (i.e. index, vertex, uniform buffer) * @param memoryPropertyFlags Memory properties for this buffer (i.e. device local, host visible, coherent) * @param buffer Pointer to a vk::Vulkan buffer object * @param size Size of the buffer in byes * @param data Pointer to the data that should be copied to the buffer after creation (optional, if not set, no data is copied over) * * @return Success if buffer handle and memory have been created and (optionally passed) data has been copied */ public VkResult createBuffer(VkBufferUsageFlagBits usageFlags, VkMemoryPropertyFlagBits memoryPropertyFlags, vksBuffer buffer, ulong size, void *data = null) { buffer.device = _logicalDevice; // Create the buffer handle VkBufferCreateInfo bufferCreateInfo = new VkBufferCreateInfo(); bufferCreateInfo.sType = BufferCreateInfo; bufferCreateInfo.usage = usageFlags; bufferCreateInfo.size = size; { VkBuffer vkBuffer; vkCreateBuffer(_logicalDevice, &bufferCreateInfo, null, &vkBuffer); buffer.buffer = vkBuffer; } // Create the memory backing up the buffer handle VkMemoryRequirements memReqs; VkMemoryAllocateInfo memAlloc = new VkMemoryAllocateInfo(); memAlloc.sType = MemoryAllocateInfo; vkGetBufferMemoryRequirements(_logicalDevice, buffer.buffer, &memReqs); memAlloc.allocationSize = memReqs.size; // Find a memory type index that fits the properties of the buffer memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, memoryPropertyFlags); { VkDeviceMemory memory; vkAllocateMemory(_logicalDevice, &memAlloc, null, &memory); buffer.memory = memory; } buffer.alignment = memReqs.alignment; buffer.size = memAlloc.allocationSize; buffer.usageFlags = usageFlags; buffer.memoryPropertyFlags = memoryPropertyFlags; // If a pointer to the buffer data has been passed, map the buffer and copy over the data if (data != null) { buffer.map(); Unsafe.CopyBlock(buffer.mapped, data, (uint)size); buffer.unmap(); } // Initialize a default descriptor that covers the whole buffer size buffer.setupDescriptor(); // Attach the memory to the buffer object return(buffer.bind()); }