public void NewXTest() { float x = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingXEventArgs target = new UpdatingXEventArgs( x, gameEntity ); // TODO: 初始化为适当的值 float actual; actual = target.NewX; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void IsCancelTest() { float x = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingXEventArgs target = new UpdatingXEventArgs( x, gameEntity ); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal bool OnUpdatingX(float x, WorldEntity gameEntity) { EventHandler <UpdatingXEventArgs> tempBeforeEventArgs = m_EventUpdatingX; if (tempBeforeEventArgs != null) { UpdatingXEventArgs eventArgs = new UpdatingXEventArgs(x, gameEntity); tempBeforeEventArgs(this, eventArgs); return(eventArgs.IsCancel); } return(false); }
/// <summary> /// /// </summary> internal bool OnUpdatingX( float x, WorldEntity gameEntity ) { EventHandler<UpdatingXEventArgs> tempBeforeEventArgs = m_EventUpdatingX; if ( tempBeforeEventArgs != null ) { UpdatingXEventArgs eventArgs = new UpdatingXEventArgs( x, gameEntity ); tempBeforeEventArgs( this, eventArgs ); return eventArgs.IsCancel; } return false; }
public void UpdatingXEventArgsConstructorTest() { float x = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingXEventArgs target = new UpdatingXEventArgs( x, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }