/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterAddGuildCallEventArgs(T addGuild, BaseGuildHandler <T, V> guildHandlerT) : base(guildHandlerT) { m_AddGuild = addGuild; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveGuildCallEventArgs(T removeGuild, BaseGuildHandler <T, V> guildHandlerT) : base(guildHandlerT) { m_RemoveGuild = removeGuild; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public GuildHandlerEventArgs(BaseGuildHandler <T, V> guildHandlerT) { m_GuildHandler = guildHandlerT; }