internal TwoHumanNetworkGame(MessagingSession session, Board.Data boardData)
			: base(new TwoHumanLogic(boardData))
		{
			this.session = session;
			UpdateTurnText();
		}
		public TwoHumanNetworkGame(MessagingSession session, int width, int height)
			: base(new TwoHumanLogic(width, height))
		{
			this.session = session;
			UpdateTurnText();
		}