private void OnSceneGUI() { if (foldoutDebug) { var deformable = target as Deformable; DeformHandles.Bounds(deformable.GetMesh().bounds, deformable.transform.localToWorldMatrix, DeformHandles.LineMode.LightDotted); } }
protected virtual void OnSceneGUI() { if (foldoutDebug) { var deformable = target as Deformable; if (deformable != null) { DeformHandles.Bounds(deformable.GetCurrentMesh().bounds, deformable.transform.localToWorldMatrix, DeformHandles.LineMode.LightDotted); } } }