Exemplo n.º 1
0
        private void OnSceneGUI()
        {
            if (foldoutDebug)
            {
                var deformable = target as Deformable;

                DeformHandles.Bounds(deformable.GetMesh().bounds, deformable.transform.localToWorldMatrix, DeformHandles.LineMode.LightDotted);
            }
        }
Exemplo n.º 2
0
 protected virtual void OnSceneGUI()
 {
     if (foldoutDebug)
     {
         var deformable = target as Deformable;
         if (deformable != null)
         {
             DeformHandles.Bounds(deformable.GetCurrentMesh().bounds, deformable.transform.localToWorldMatrix, DeformHandles.LineMode.LightDotted);
         }
     }
 }