public void UpdateRainbowStarTrail() { CGPoint position = player.GetPosition(); CGPoint screenPosition = Utilities.GetScreenPositionP1(position, (Globals.g_world.GetGame()).GetScrollPosition()); if (!Utilities.IsOnScreen(screenPosition)) { return; } int howMany; if (Globals.g_world.artLevel == 0) { if ((Globals.g_world.game).numPlayersOnScreen >= 3) { if (Utilities.GetRand(2) == 0) { return; } } howMany = 1; } else { howMany = 2; } for (int i = 0; i < howMany; i++) { Particle particle; bool isAdditive = false; if (Utilities.GetRand(9) == 0) { particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AdditiveInFrontOfPlayer, "rainbowstars"); isAdditive = true; } else { particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AfterEverything, "rainbowstars"); } if (particle != null) { particle.Launch_RainbowStarTrail(Utilities.CGPointMake(position.x, position.y - 15.0f)); particle.SetIsAdditive(isAdditive); } } if (timer >= 2) { } timer += Constants.kFrameRate; }
public void RenderOtherBank() { return; CGPoint mapPos = Utilities.CGPointMake(xFlowerPosition, yCliffStart + (6 * 64)); CGPoint screenPosition = Utilities.GetScreenPositionP1(mapPos, (Globals.g_world.GetGame()).GetScrollPosition()); int xPlayerTile = ((Globals.g_world.game).player).xCurrentTile; screenPosition.x = -32 + (((float)(xPlayerTile)) * 64.0f); screenPosition.y -= 40.0f; for (int i = 0; i < 5; i++) { if (((i + 1) >= xPlayerTile) && ((i - 1) <= xPlayerTile)) { (DrawManager.Instance()).AddTextureToListP1(screenPosition, 6); screenPosition.x += 64; } } }
public void UpdateActive() { if (knockedOver) { const float kHitSlowDown = 0.05f; velocity.y -= kHitSlowDown; if (velocity.y > 0) { position.y += velocity.y; } } else { if (((int)movement != (int)CowMovement.kCowStandingStillRight) && ((int)movement != (int)CowMovement.kCowStandingStillLeft)) { this.UpdateWalkWobble(); position.x -= velocity.x; position.y += velocity.y; nowAnim.UpdateWithDistance(Utilities.GetABS(velocity.x)); } } this.UpdateBlinking(); ((Globals.g_world.game).GetNoGoZone(noGoZoneId)).SetMapPosition(Utilities.CGPointMake(position.x, position.y - 5.0f)); screenPosition = Utilities.GetScreenPositionP1(position, (Globals.g_world.GetGame()).GetScrollPosition()); if (screenPosition.y < -40) { this.SetState(CowState.e_Inactive); } if (stillHasMapObject) { mapObject.SetTexture(nowAnim.GetTexture()); mapObject.SetPosition(position); } }