public void RenderScene(CGPoint offset) { CGRect bounds = Utilities.CGRectMake(0 + offset.x, 0 + offset.y, 320, 480); //glDisable (GL_BLEND); backScreen.DrawInRect(bounds); //glEnable (GL_BLEND); for (int i = 0; i < numButtons; i++) { (button[i]).Render(); } for (int i = 0; i < numSwitches; i++) { (frontEndSwitch[i]).Render(); } for (int i = 0; i < numFunnyWords; i++) { (funnyWord[i]).Render(); } for (int i = 0; i < numQueries; i++) { (query[i]).Render(); } for (int i = 0; i < numNumbers; i++) { (number[i]).Render(); } }
public void RenderBackSceneWithColour(Constants.RossColour inCol) { CGRect bounds = Utilities.CGRectMake(0, 0, 320, 480); //glDisable (GL_BLEND); backScreen.DrawInRectColourP1(bounds, inCol); //glEnable (GL_BLEND); }
public static CGRect GetScreenRectangle() { #if PLAY_HORIZONTAL return(Utilities.CGRectMake(0, 0, Globals.g_world.screenWidth, Globals.g_world.screenHeight)); #else return(Utilities.CGRectMake(0, 0, Globals.g_world.screenWidth, Globals.g_world.screenHeight)); #endif #if PLAY_HORIZONTAL return(Utilities.CGRectMake(0, 0, 480, 320)); #else return(Utilities.CGRectMake(0, 0, 320, 480)); #endif }