public static void DeepWoodsInitServerAnswerReceived(List <string> deepWoodsLevelNames) { if (Game1.IsMasterGame) { return; } ModEntry.Log("DeepWoodsInitServerAnswerReceived", StardewModdingAPI.LogLevel.Debug); DeepWoodsManager.AddAll(deepWoodsLevelNames); EasterEggFunctions.RestoreAllEasterEggsInGame(); // WoodsObelisk.RestoreAllInGame(); <- Not needed, server already sends correct building mod.isDeepWoodsGameRunning = true; }