public static void DeepWoodsInitServerAnswerReceived(List <string> deepWoodsLevelNames)
        {
            if (Game1.IsMasterGame)
            {
                return;
            }

            ModEntry.Log("DeepWoodsInitServerAnswerReceived", StardewModdingAPI.LogLevel.Debug);

            DeepWoodsManager.AddAll(deepWoodsLevelNames);
            EasterEggFunctions.RestoreAllEasterEggsInGame();
            // WoodsObelisk.RestoreAllInGame(); <- Not needed, server already sends correct building
            mod.isDeepWoodsGameRunning = true;
        }