public Card removePositiveCard(int id) { return(PlayerGameState.__removeCard(id, this.PositiveDeck, this.PositiveHand)); }
public KeyValuePair <List <int>, List <int> > fillHand(PlayerGameSetting playerGameSetting) { return(new KeyValuePair <List <int>, List <int> >( PlayerGameState.__fillHand(this.NegativeDeck, this.NegativeHand, playerGameSetting.MaxNegativeHand), PlayerGameState.__fillHand(this.PositiveDeck, this.PositiveHand, playerGameSetting.MaxPositiveHand))); }