protected override void OnDeselect()
 {
     base.OnDeselect();
     ObjectManipulationPointer.ReleaseSelected(gameObject.transform);
     // this.photonView.RPC("TurnOnGravity", PhotonTargets.AllViaServer);
     // Turn gravity off for this rigidbody.
     rigidbodyCmp.useGravity = useGravityDefault;
     // Make this rigidbody not kinematic.
     rigidbodyCmp.isKinematic = isKinematicDefault;
     ResetRigidbody();
 }
 protected override void OnDeselect()
 {
     base.OnDeselect();
     ObjectManipulationPointer.ReleaseSelected(gameObject.transform);
     ResetRigidbody();
 }
示例#3
0
 protected override void OnDeselect()
 {
     ObjectManipulationPointer.ReleaseSelected(gameObject.transform);
     base.OnDeselect();
 }