protected override void OnDeselect() { base.OnDeselect(); ObjectManipulationPointer.ReleaseSelected(gameObject.transform); // this.photonView.RPC("TurnOnGravity", PhotonTargets.AllViaServer); // Turn gravity off for this rigidbody. rigidbodyCmp.useGravity = useGravityDefault; // Make this rigidbody not kinematic. rigidbodyCmp.isKinematic = isKinematicDefault; ResetRigidbody(); }
protected override void OnDeselect() { base.OnDeselect(); ObjectManipulationPointer.ReleaseSelected(gameObject.transform); ResetRigidbody(); }
protected override void OnDeselect() { ObjectManipulationPointer.ReleaseSelected(gameObject.transform); base.OnDeselect(); }