protected override void _Init() { mainCamera = Camera.main; mainCameraTransform = Camera.main.transform; holoCameraTransform = holoCamera.transform; Common.FFT fft = holoCamera.GetComponent <Common.FFT>(); if (fft == null) { fft = holoCamera.gameObject.AddComponent <Common.FFT>(); } anchorController = SceneAnchorController.Instance; inputManager = MultiInputManager.Instance; wdpController = LiveWDPController.Instance; if (MEHoloConstant.IsLiveActive) { // 如果Live激活,则自动启动 AutoTurnOn = MEHoloConstant.IsLiveActive; } else { holoCamera.gameObject.SetActive(false); } }
protected override void _Init() { mainCamera = Camera.main; mainCameraTransform = Camera.main.transform; anchorController = SceneAnchorController.Instance; inputManager = MultiInputManager.Instance; wdpController = LiveWDPController.Instance; // 如果Live激活,则自动启动 AutoTurnOn = MEHoloConstant.IsLiveActive; }